Friday, October 19, 2007

I have a idea!

To what extent does participation in an online mod/gaming community interfere with or prevent participation in other, 'local' communities? With finite time, you have to sacrifice webtime to be with 'physical' friends, or 'physical' time to chat/be with web friends, don't you? That ought to be an interesting, maybe even crucial part of my discussion of online mod communities. How they replace physical communities to some extent and so the creation of interactive spaces may be a reaction, a replacement for 'real life' settings.

With that in mind, is it really any surprise that much of Second Life worldbuilding resembles architectural structures we'd see in 'real life'? And - shit - with that in mind, what does it say about modders that the spaces they construct and 'inhabit' (looking at modder's maps should be a critical element of this project) are often so far removed from spaces commonly inhabited in daily life?

Edit: This theory of virtual spaces could (and probably has been) applied all over game design and owes a lot to traditional architectural criticism - what makes a space more than a space? - and I can probably find a lot of resources about spatial construction. I probably should.

I need a better computer so I can examine these things, dammit!

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